⛏️ Mine 礦場
What it does 做乜嘢
Unlocking from level 22. A grid of rock beneath the town, one energy per tile dug. Tiles hide ore (copper, iron, silver, gold, platinum), gems, tools (picks, dynamite clearing a cross, TNT clearing a block) and artifact fragments. Six fragments complete an artifact, which goes to the Museum for cash and a small permanent bonus. 22 級解鎖。小鎮下面嘅石格網,每挖一格用一點能量。格入面藏住礦石(銅、鐵、銀、金、白金)、寶石、工具(鎬、清十字嘅炸藥、清一整塊嘅 TNT)同文物碎片。六塊碎片砌成一件文物,交去博物館換 Cash 同一個細細嘅永久獎勵。
How it works 點運作
The foundry smelts ore into bars, feeding jewellery, furniture and perfume — this is the mine's link back into the factory chain system. The mine regenerates daily, so it is a renewable energy sink rather than a resource that can be exhausted permanently. 鑄造廠會將礦石熔成金屬條,餵去珠寶、傢俬同香水——呢個係礦場連返工廠生產鏈嘅接口。礦場每日重生,所以佢係一個可再生嘅能量消耗途徑,唔會俾人永久挖光。
Failure modes 失敗情況
Energy is a hard cap on how much mine digging can happen in one sitting, and it regenerates on a fixed timer — the interface should make the remaining energy and its regeneration time visible before the player commits to digging. 能量係一次過挖礦數量嘅硬上限,跟固定時間表回復——介面應該喺玩家決定挖之前,清楚顯示剩返幾多能量同幾時回滿。
What is not yet implemented 仲未整好嘅部分
The published v0.1.0-22 desktop baseline is available (see the changelog). The tile-content probability table, the six-fragment artifact sets, and their Museum payouts are balance data validated for reachability. 已發佈嘅 v0.1.0-22 桌面基準而家可以下載(睇更新日誌)。格內容機率表、六塊一套嘅文物組合,同佢哋喺博物館嘅回報,都係平衡數據,會做可達性驗證。