Documentation / Factories & production chains

🏭 Factories & production chains 工廠同生產鏈

What it does 做乜嘢

About twenty-two factories — Bakery, Feed Mill, Mill, Dairy, Sugar Mill, Textile, Preserves, Snack, Bottler, Pizzeria, Ice Cream, Candy, Sauce, Tailor, Sawmill, Cosmetics, Furniture, Coffee House, Jewellery, Chocolate, Winery and Toy Factory — each with a production queue starting at two slots and upgradeable to six, unlocking by level. 大約二十二間工廠——麵包店、飼料廠、麵粉廠、乳品廠、糖廠、紡織廠、醃製廠、小食廠、裝瓶廠、薄餅店、雪糕店、糖果店、醬料廠、裁縫店、鋸木廠、化妝品廠、傢俬廠、咖啡店、珠寶店、朱古力廠、酒莊、玩具廠——每間都有由兩個位開始、可以升到六個位嘅生產隊列,按等級解鎖。

How it works 點運作

Chains run up to three tiers deep. Cake is flour (from wheat) plus cream (from milk) plus sugar (from sugarcane) plus an egg. Pizza is dough plus cheese plus tomato. Perfume is lavender essence plus alcohol plus a glass bottle from the mine foundry — a chain that reaches all the way down into the mine system. Production continues while the application is closed, using the same offline-resume tick that resolves crops and animals. 生產鏈最深有三層。蛋糕係麵粉(嚟自小麥)加忌廉(嚟自奶)加糖(嚟自蔗糖)加蛋。薄餅係麵糰加芝士加蕃茄。香水係薰衣草精華加酒精加玻璃樽,而玻璃樽嚟自礦場嘅鑄造廠——條鏈一直伸到礦場系統。生產喺個 app 關咗都會繼續,用同一套解決作物同動物嘅離線推進 tick。

Failure modes 失敗情況

A full barn pauses a queue and the interface says so plainly, rather than silently discarding finished output — this is the single most player-visible failure mode in the whole economy, and it is treated as a completion blocker rather than polish. 倉滿咗會暫停隊列,介面會清楚講明,唔會靜雞雞扔咗做好嘅嘢——呢個係成個經濟系統入面玩家最容易見到嘅失敗情況,會當做完成度嘅硬指標,而唔係錦上添花。

What is not yet implemented 仲未整好嘅部分

The published v0.1.0-22 desktop baseline is available (see the changelog). The full recipe graph (which good needs which inputs, from which factory) is balance data with a validator proving every chain terminates and nothing is orphaned, ahead of any interface work to display it. 已發佈嘅 v0.1.0-22 桌面基準而家可以下載(睇更新日誌)。完整嘅配方圖(邊種貨要邊啲材料、喺邊間工廠整)係平衡數據,會用驗證工具確認每條鏈都有終點、冇孤兒項目,呢步喺任何顯示介面之前完成。